In recent years, digital games have become a dominant pastime for adolescents, often replacing physical activity games. This shift has raised concerns among parents, educators, and health professionals due to its potential negative impact on physical health and social development.
While digital games offer entertainment and exploration, their sedentary nature contrasts sharply with the benefits of physical activity. This study explores the reasons behind adolescents' preference for digital games over physical activity games, aiming to inform interventions that promote healthier lifestyles.
The decline in physical activity among adolescents is alarming. Research shows that excessive screen time and sedentary behavior are linked to obesity, poor mental health, and reduced social skills.
On the other hand, physical activity supports physical fitness, emotional well-being, and social development. Understanding why adolescents prefer digital games can help design strategies to rekindle their interest in active play.
The study focused on male adolescents aged 11–19 from Isfahan who did not meet the World Health Organization’s recommended levels of physical activity or screen time. Using semi-structured interviews, researchers gathered qualitative data from 21 participants. Thematic analysis was employed to identify patterns and themes in the data, ensuring a rigorous and systematic approach.
Five main themes emerged from the analysis:
1. Digital Game Characteristics: Adolescents were drawn to the immersive and interactive nature of digital games, which offer instant feedback and rewards.
2. Digital Game Space: The convenience of playing at home, without the need for physical space or equipment, made digital games more appealing.
3. Digital Game Outcomes: The sense of achievement and social recognition gained from gaming motivated adolescents to continue playing.
4. Peer Pressure: Friends and peers heavily influenced gaming habits, as digital games often served as a shared activity.
5. Accessibility: The widespread availability of digital games, compared to limited access to safe and engaging physical activity spaces, played a significant role.
1. Parents: Serve as role models by engaging in physical activities, setting screen time limits, and encouraging active friendships.
2. Teachers and Trainers: Create inclusive, non-competitive sports programs that are fun and socially engaging.
3. Policymakers: Allocate resources to build safe and accessible spaces for physical activity.
4. Urban Planners: Design neighborhoods with walkability, bike paths, and well-maintained parks to encourage outdoor activities.
The study’s focus on male adolescents from a single city limits its generalizability. Additionally, the reliance on qualitative data means objective measures were not included. Factors like parental influence, socioeconomic status, and cultural background were not explored, which could provide further insights.
This study highlights the complex reasons behind adolescents' preference for digital games over physical activity games. By addressing factors like game design, peer influence, and accessibility, stakeholders can develop targeted interventions to promote physical activity.
Engaging adolescents in the design of these interventions is crucial to ensure they meet their needs and preferences. Ultimately, fostering a balance between digital and physical play is key to supporting healthier, more active lifestyles.